Jesters
Last updated
Last updated
<CLARK'S DANGER LEVEL>
> 95%
<BEHAVIOUR>
> DORMANT / WINDING / ENRAGED
<SHOVEL HP>
> INVINCIBLE
Although a seemingly innocent-looking Jack-In-The-Box, the Jester has a far more sinister surprise contained within. Suspended by two pale legs, the Jester will navigate the map in a dormant state, searching for an Asset to follow. Once it has discovered and designated an Asset to follow, it will continue to do so for a seemingly random period of time, but typically this is around 30-40 seconds.
Once this period of time has elapsed, the Jester will then begin winding up the crank of the side of the box, playing a deadly rendition of "Pop Goes the Weasel". In this state the Jester will not move, and cannot be interrupted, but can be delayed from popping by using a Zap Gun. Once the song finishes, the box will pop and reveal a horrifying visage signifying it has entered an enraged state. The Jester will then begin chasing a random Asset, ramping up their speed as they move. In this state, they are unstoppable and will pursue their targets relentlessly, indicated by a series of heavy stomps. The only salvation for the crew at this point is to run, or die.
If a Jester is spotted and begins following an Asset, make it known to your crew that it is present, and begin planning an escape from the facility immediately to minimise casualties.
Tools that can stun monsters will reset the Jesters movement speed during the enraged state. This includes the Zap Gun, Stun Grenade, Homemade Flashbang, and Radar Booster to name a few.
While the Jester is in the dormant state following you, try and work with your Terminal Operator to attempt to seal it behind a bulkhead to imprison it and prevent it from following the team.
When all Assets have left the facility, the Jester will begin winding down again after some time and start roaming for another target to follow.