Origination 1.19.2
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    • Origins
    • List of Playable Origins
      • Human
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      • Wolf
      • Fox
      • Slime
      • Bee
      • Drowned
      • Elytrian
      • Shulk
      • Knight
      • Feline
      • Floran
      • Truffle
      • Daemon
      • Necromancer
      • Enderian
      • Witch
      • Evoker
      • Vampire
      • Dwarf
      • Forestborn
      • Fairy
      • Copper Golem
      • Phoenix
      • Animated Armor
      • Merling
      • Inchling
      • Piglin
      • Blazeborn
      • Phantom
      • Witcher
      • Snow Golem
      • Strider
      • Guardian
      • Giant
      • Sculker
      • Dullahan
      • Spatial Mage
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  • Weapon Categories
  • Combatant Types:
  1. Origins Information

Weapons

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Last updated 2 years ago

Weapon Categories

Weapons in the modpack are split into several categories. At any time, you can determine the type of a valid weapon by hovering over it in your inventory. Weapon categories dictate the type of weapons that can be used by an Origin*. The goal of this choice is to add some flavour to individual Origins and spice up group gameplay.

Light Weapons
Medium Weapons
Heavy Weapons
Unclassed**

Cutlasses

Swords

Greathammers

Bows

Sais

Longswords

Greataxes

Crossbows

Spears

Glaives

Claymores

Axes

Rapiers

Warglaives

Twinblades

Wands

Chakrams

Tridents

Scythes

Staves

Katanas

Halberds

Hammers

Combatant Types:

When selecting an Origin, the first power you will see is an indicator of the categories of weapons your selected Origin can wield. The Origin is labelled as one of the following combatant types:

Small Combatants are limited to the use of Light weapons exclusively.

Origins with the Small Combatant modifier:

Origins with the Swift Combatant modifier:

Origins with the Adaptive Combatant modifier:

Origins with the Diverse Combatant modifier:

Origins with the Hefty Combatant modifier:

Origins with the Immense Combatant modifier

Origins with the Balanced Combatant modifier

*While you are technically able to use any weapon in the pack, you will deal no damage with any weapons your Origin is unable to use. **Unclassed weapons are available to every Origin (unless they have a power that suggests otherwise).

Swift Combatants are limited to the use of Light and Medium weapons.

Adaptive Combatants are limited to the use of Light and Heavy weapons.

Diverse Combatants are free to use any weapon available to them.

Hefty Combatants are limited to the use of Heavy and Medium weapons.

Immense Combatants are limited to the use of Heavy Weapons exclusively.

Balanced Combatants are limited to the use of Medium Weapons exclusively.

Siren
Tiefling
Inchling
Fairy
Bee
Avian
Half-Elf
Goblin
Fox
Feline
Enderian
Witcher
Phoenix
Vampire
Forestborn
Spatial Mage
Elytrian
Sculker
Human
Arachnid
Wolf
Drowned
Floran
Truffle
Daemon
Necromancer
Slime
Witch
Evoker
Copper Golem
Merling
Piglin
Blazeborn
Phantom
Snow Golem
Strider
Guardian
Dullahan
Knight
Dwarf
Shulk
Animated Armor
Giant
Half-Orc
The selection screen for the Origin. The "Immense Combatant" power is present, indicating that only heavy weapons can be used by this Origin.
Giant