Weapons

Weapon Categories

Weapons in the modpack are split into several categories. At any time, you can determine the type of a valid weapon by hovering over it in your inventory. Weapon categories dictate the type of weapons that can be used by an Origin*. The goal of this choice is to add some flavour to individual Origins and spice up group gameplay.

Light Weapons
Medium Weapons
Heavy Weapons
Unclassed**

Cutlasses

Swords

Greathammers

Bows

Sais

Longswords

Greataxes

Crossbows

Spears

Glaives

Claymores

Axes

Rapiers

Warglaives

Twinblades

Wands

Chakrams

Tridents

Scythes

Staves

Katanas

Halberds

Hammers

Combatant Types:

When selecting an Origin, the first power you will see is an indicator of the categories of weapons your selected Origin can wield. The Origin is labelled as one of the following combatant types:

Small Combatants are limited to the use of Light weapons exclusively.

Origins with the Small Combatant modifier:

The selection screen for the Giant Origin. The "Immense Combatant" power is present, indicating that only heavy weapons can be used by this Origin.

*While you are technically able to use any weapon in the pack, you will deal no damage with any weapons your Origin is unable to use. **Unclassed weapons are available to every Origin (unless they have a power that suggests otherwise).

Last updated