> For the complete documentation index, see [llms.txt](https://clarkuk.gitbook.io/origination-1.19.2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://clarkuk.gitbook.io/origination-1.19.2/origins-information/list-of-playable-origins/sculker.md).

# Sculker

> <img src="/files/F9ofgxefLhXxy1Rsdah9" alt="" data-size="line"> *"A parasitic cousin of the Warden, who burrows into caves and emerges from the walls to hunt their prey."*\
> \
> ![](/files/FQlSWsx7Fiucwzds3Hgh)![](/files/xGVbbnirXoVpPca3mPN0)![](/files/fKeifQXifVtN7XZkQjBz)\
> [Adaptive Combatant](/origination-1.19.2/origins-information/weapons.md#adaptive).

{% hint style="warning" %}
Neutral:

* You have two forms, Parasite and Humanoid.
* You may switch between these forms freely using the Load Hotbar Activator key.
* You are 0.25 blocks tall and invisible in Parasite form, apart from a trail of particles you emit.
* You are 3 blocks tall in Humanoid form.
  {% endhint %}

{% hint style="success" %}
Positive (Parasite Form):

* You start in this form every time you respawn.
* Press your secondary active key to emit an echo pulse that detects nearby entities. They are highlighted in green.
* You do not emit vibrations, allowing you to avoid Wardens and Sculk sensors.
* You restore hunger and health while standing near mushrooms.
* You have greater mobility than the Humanoid form.
* You can fly while phasing in Parasite form.
* You cannot drown in Parasite form.

Positive (Humanoid Form):

* Press your secondary active key to fire a torrent of sonic pulses from your chest, travelling 30 blocks, ignoring all terrain, and damaging all entities caught in it.
* You have natural toughness, armour, and greater HP in Humanoid form.
* You highlight mobs passively at a greater distance in Humanoid form.

Positive (Both Forms):

* Press your primary active key to toggle the ability to phase through Stone-type and Sculk-type blocks.
* Entities within 15 blocks of you will be highlighted in blue.
* You break blocks twice as fast as a human.
* You do not take fall damage when falling from under 8 blocks distance.
  {% endhint %}

{% hint style="danger" %}
Negative:

* You only have a limited time you can Materialize outside of Stone-type or Sculk-type blocks. Phasing into these blocks will replenish your Materialization bar. Being in Humanoid form drains this meter much faster.
* If the Materialization meter reaches a low threshold, you will take damage over time.
* Parasite form only has 5 hearts (10 points) of HP.
* You naturally have a filter that disables colours. This can be toggled with F4 by default.
* You cannot see entities who are further than 15 blocks away from you.
* You are extremely weak to fire.
* You will sink in water in Humanoid form.
  {% endhint %}

<figure><img src="/files/pefXIWK4zYZfHvuic1ps" alt=""><figcaption><p><em>Sculker changing between forms.</em></p></figcaption></figure>

{% hint style="info" %}
*Originally made by* **Siegreich#5816** *on the Origins Discord Server.* Reworked by **Clark**.
{% endhint %}
